A downloadable game for Windows and macOS
Loosely based on tale of Robin Hood, the wizards of the world have decided to keep magic spelltomes for themselves. You've decided to infiltrate their library, steal their spell, and escape with it to give the people access to magic once again.
Tome-Foolery is a 3D stealth game!
- Robinhood-esque, cartoony, low-poly theme
- Walking and sprinting, no jumping
- Wander around the library to find and break the spelltome's seal.
Steal the tome, and escape with it!
- Dodge flamethrowing statues
- Use stolen spell to escape
- Hide under furniture to avoid tomekeepers' watch
- Escape before the library's doors close!
Controls (Best Experienced with a Controller!):
Movement: Left Stick or WASD
Sprint: Left Trigger or Left Shift
Camera: Right Stick or Mouse
Switching Spells: Bumpers or Q/E
Cast Spell: Right Trigger or Left Click
Adobe Substance Painter: Door Texture
Gaby B: Sound design, assistance with audio implementation, mixing and mastering, music composition, Tome model, door model, UI art
Collin C: Spell functionality, Player movement and inputs, Interactable objects, Flamethrowing statues, some UI functionality, along with other various scripts.
Dan S: All level design for tutorial and other levels, in-game UI design, menu and prop prototypes, camera fade animations, and particle systems.
Reid H: Camera controller, Entry/Escape state change, Guard AI, scene loading, tutorial text, and other minor scripted content.
Jordan L: All other prop and environment art, character models and animations, VFX, lighting, Unity-Lighting-Compatible Toon shader, purple vertex displacement shader
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